This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how to use this module with the WL style in an article or template, check the table of contents for specific items.

Basic usage

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In it's simplest form only several parameters need to be used to build a table

In article

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What you type {{#invoke:Sports table|main|style=WL


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{bk|GIB}}
}}

What it looks like
Pos Lið Lkt V T MF MM Stg
1 Dream Team 5 5 0 10 0 +10 10
2 Team 2 4 3 1 3 2 +1 7
3 Team 3 5 3 2 3 3 0 8
4 DDD 4 1 3 1 4 −3 5
5  Gibraltar 5 0 5 0 6 −6 5
Dagført til dystur(ir) leiktir hin ókent. Kelda: [tørvar keldu]

The main command is the {{#invoke:Sports table|main|style=WL}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=, |team2=, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, losses, goals for and goals against by using |win_TTT=, |loss_TTT=, |gf_TTT= and |ga_TTT= respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT= parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.

In template

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What you type {{#invoke:Sports table|main|style=WL

|showteam={{{showteam}}} |only_pld_pts={{{only_pld_pts}}} |show_matches={{{show_matches}}}
|template_name=Example

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{bk|GIB}}
}}

What it looks like
Pos Lið Lkt V T MF MM Stg
1 Dream Team 5 5 0 10 0 +10 10
2 Team 2 4 3 1 3 2 +1 7
3 Team 3 5 3 2 3 3 0 8
4 DDD 4 1 3 1 4 −3 5
5  Gibraltar 5 0 5 0 6 −6 5
Dagført til dystur(ir) leiktir hin ókent. Kelda: [tørvar keldu]

The markup is effectively the same, you only add two lines. The line |showteam={{{showteam}}}, is needed to forward the showteam parameter from a template call (see #Team highlighting and partial table); the |only_pld_pts={{{only_pld_pts}}} is needed to forward truncated tables, (see #Appearance); the |show_matches={{{show_matches}}} is needed to forward match result visibility, see #Matches. The |template_name= with the actual name of the Template-page, creates the V, T and E buttons that link to the template page (so you can easily reach it from any article it is included in).

Customization

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Several things can be customized in these tables

Hiding played column

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Setting |hide_played=yes hides the played column.

Points, wins or percentage

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By default teams are ranked by points, which can be adjusted as follows:

What you type {{#invoke:Sports table|main|style=WL


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |adjust_points_FDT=1.5
|win_BBB=3 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |adjust_points_EEE=-1.5

|name_FDT=[[Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{bk|GIB}}

|winpoints=2
|losspoints=-0.1
}}

What it looks like
Pos Lið Lkt V T MF MM Stg
1 Dream Team 5 5 0 10 0 +10 11.5
2 Team 2 4 3 1 3 2 +1 5.9
3 Team 3 5 3 2 3 3 0 5.8
4 DDD 4 1 3 1 4 −3 1.7
5  Gibraltar 5 0 5 0 6 −6 −2
Dagført til dystur(ir) leiktir hin ókent. Kelda: [tørvar keldu]

As a default a win is worth 2 points and a loss 1 point, these values can be overwritten to what you need by |winpoints= and |losspoints=. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT= for that specific team.

Alternatively teams can also be ranked by wins (set |ranking_style=wins or |ranking_style=percentage respectively)

Games behind

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What you type {{#invoke:Sports table|main|style=WL

|ranking_style=percentage
|show_GB=yes |GB_team=2

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{bk|GIB}}
}}

What it looks like
Pos Lið Lkt V T MF MM SP DA
1 Dream Team 5 5 0 10 0 +10 1,000 +1.5
2 Team 2 4 3 1 3 2 +1 ,750
3 Team 3 5 3 2 3 3 0 ,600 0.5
4 DDD 4 1 3 1 4 −3 ,250 2
5  Gibraltar 5 0 5 0 6 −6 ,000 3.5
Dagført til dystur(ir) leiktir hin ókent. Kelda: [tørvar keldu]

Games behind can be added to the table as well by setting |show_GB=yes, per default this will be with respect to the first-placed team. To have the GB with respect to a the team ranked N, set |GB_team=N.

Header options (goals/points for/against and custom other headers)

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What you type {{#invoke:Sports table|main|style=WL

|for_against_style=points
}}

What it looks like
Pos Lið Lkt V T SF SM Stg
Dagført til dystur(ir) leiktir hin ókent. Kelda: [tørvar keldu]

For sports with points for and against rather than goals, setting |for_against_style=points switches the for, against and difference columns to using points instead. |for_against_style=none removes these columns completely. For sports with frames for and against rather than goals or points, setting |for_against_style=frames switches the for, against and difference columns to using points instead. |for_against_style=none removes these columns completely.

Goal ratio/goal average

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What you type {{#invoke:Sports table|main|style=WL

|use_goal_ratio=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{bk|GIB}}
}}

What it looks like
Pos Lið Lkt V T MF MR Stg
1 Dream Team 5 5 0 10 0 10
2 Team 2 4 3 1 3 2 1,500 7
3 Team 3 5 3 2 3 3 1,000 8
4 DDD 4 1 3 1 4 0,250 5
5  Gibraltar 5 0 5 0 6 0,000 5
Dagført til dystur(ir) leiktir hin ókent. Kelda: [tørvar keldu]

Using |use_goal_ratio=yes use goal ratio (goal average) instead of goal differential.


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What you type {{#invoke:Sports table|main|style=WL

|update=1 January 1900
|source=[https://en.wikipedia.org/wiki/Main_Page Wikipedia]

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_EEE=Team E

|class_rules=1) points; 2) goal difference; 3) number of goals scored.
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).

The footer information can be customized (although notes and status will be inserted automatically if they are called; see XXX and YYY). The update date is set by |update=, see below for details. If no source is given a citation-needed tag is shown, |source= can provide an actual link. The classification results can be shown with |class_rules=, either directly or as a wikilink to a tie-breaker rules section. Using |only_pld_pts=no_hide_class_rules suppresses the classification rules (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page).

Dating
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The default description is match(es), this can be changed by calling |matches_text= for any other term.

Active season
What you type {{#invoke:Sports table|main|style=WL

|update=1 January 1900
}}

What it looks like
Pos Lið Lkt V T MF MM Stg
Dagført til dystur(ir) leiktir hin 1 January 1900. Kelda: [tørvar keldu]

When the season is active, the footer should include the date of the last match played that is included in the table. This can be achieved by setting |update=date.

Completed season
What you type {{#invoke:Sports table|main|style=WL

|update=complete
}}

What it looks like
Pos Lið Lkt V T MF MM Stg
Kelda: [tørvar keldu]

When all matches have been played, the season is completed and the update line can be removed by setting |update=complete.

Future season
What you type {{#invoke:Sports table|main|style=WL

|update=future |start_date=1 January 2121
}}

What it looks like
Pos Lið Lkt V T MF MM Stg
Fyrstu dystur(ir) verða leiktir hin 1 January 2121. Kelda: [tørvar keldu]

Before any games are played, the date of the first game should be indicated by using |update=future and setting the start date by |start_date=.

Appearance

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What you type {{#invoke:Sports table|main|style=WL


|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_EEE=Team E

|only_pld_pts=yes
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).
What you type {{#invoke:Sports table|main|style=WL


|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_EEE=Team E

|split2=yes
|split3=
|split5=1
|teamwidth=250
|postitle={{abbr|Exam.|Example}}
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).
What you type {{#invoke:Sports table|main|style=WL


|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_EEE=Team E

|show_groups=yes
|group_AAA=A
|group_BBB=A
|group_CCC=B
|group_DDD=B
|group_EEE=C
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).

Only the position, team, matches and points columns can be displayed by defining |only_pld_pts=yes (or y, t, true or 1 or upper case variant of those); |only_pld_pts=no_hide_class_rules suppresses the classification rules only (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page). A line can be added between section of the table (if desired) by adding |splitN= with N the position below which the bar should be shown. (Note that this bar will not be shown for the bottom position in the table). A custom width of the team column can be set by |teamwidth=, for example when multiple groups exist within one tournament and you want to force the same width on all groups. The position column header can be customized by |postitle= and the position labels by |pos_TTT= for each team. When multiple a table compares teams from multiple groups, the group can also be listed by setting |show_groups=yes (or y, t, true or 1 or upper case variant of those) and using |group_TTT= to indicate what teams comes from what group.

Team highlighting and partial table

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What you type {{#invoke:Sports table|main|style=WL

|showteam=DDD

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_EEE=Team E

|show_limit=3
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).

When using a table on a team (season) page, you might want to highlight the team (and possibly only show part of the table), especially after a template call to a long league table. Team TTT is highlighted by |showteam=TTT. A limited part of the table is shown by |show_limit=, with the number indicating the number of position to show (if this is an even number, and it is in the middle of the table, then this number will be rounded up to the next odd number to show symmetry above and below).

A table can also start at position N, by using |highest_pos=N in the module call.

Results and status

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Indicating results

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What you type {{#invoke:Sports table|main|style=WL


|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_EEE=Team E

|res_col_header=QR
|col_WC=green1 |text_WC=Qualification to [[World Cup]]
|col_PO=blue1 |text_PO=Qualification to play-offs
|col_RPO=red2 |text_RPO=Qualification to relegation play-offs
|col_rel=red1 |text_rel=Relegation to lower division
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).

The result of the table rankings can be indicated by a coloured bar and text indicating the result. The header of this column is defined by |res_col_header= with predefined values of Q, QR, P, PQR, PR and R (indicating various combinations of promotion, qualification and relegation), any other entry than these exact codes will print as that entry in the column header. With N the position |resultN= declares the codes (or words if you want that instead) for the results column. Now when RRR is the results column, the colours are defined by |col_RRR=. The colours green1, green2, green3, green4, blue1, blue2, blue3, blue4, yellow1, yellow2, yellow3, yellow4, red1, red2, red3, red4, black1, black2, black3 and black4 are predefined and should be used preferentially per consensus on WT:FOOTY (you can use either html colours, or RGB colour codes instead if you must [this is not recommended though, because it might violate WP:COLOR]). The text in the results column is now give by |text_RRR=, which can (and should) link to the relevant competition articles.

Consensus is also to use the colours in the following way: Green should be used for the top-level positive event (promotion, qualification, advancing to next round), blue for the second-level positive events (promotion play-offs when direct promotion exists, play-offs when direct qualification exist, secondary continental tournament), red for bottom-level negative events (relegation) and yellow for other level events. In addition, lower level colours should be used when teams qualify for different rounds (with lower levels corresponding to entry in lower rounds [green1 first, then green2, etc].) Black should be used when teams do not play a full season and their results are expunged or void. This consensus exists to have a uniform table appearance across Wikipedia. In addition, some wikiprojects have more detailed guidelines:

Indicating status

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What you type {{#invoke:Sports table|main|style=WL

|status_pos=after

|team1=AAA
|result1=RRR

|status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ

|name_AAA=Team A

|res_col_header=PQR
|col_RRR= |text_RRR=Plain text
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).
What you type {{#invoke:Sports table|main|style=WL

|status_pos=before

|team1=AAA

|status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ

|name_AAA=Team A
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).

The promotion/qualification/relegation status of a team can be indicated by |status_TTT= with the letters indicated above (although only the ones in use for this style are shown below the table). The letters will appear next to the team in the order given. Whichever letters are called out in the table will automatically be explained alphabetically in the footer.

These letters can be used for all scenarios as exemplified by the following group phase example with 4 teams that play 3 matches where the first advances directly, the second team will go to play-offs and the remaining two teams are eliminated:

  • Teams start out without status letter
  • Teams that get eliminated get status (E)
  • Teams that can still finish worse than second (and might be eliminated) will remain without status
  • Teams that will finish at least second will get status (T)
  • Teams that will finish for sure second will get status (Q)
  • Teams that will finish for sure first will get status (A)

If these scenarios are not sufficient, some style have wild letters L (marked with a question mark in the overview). They should be accompanied by |status_text_L= to indicate a non-standard status.

Most styles allow for these letter to be placed after the team name or before, set |status_pos=after or |status_pos=before respectively, the default value can differ and it's use differs between sports or regions.

What you type {{#invoke:Sports table|main|style=WL


|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel

|note_AAA=Team note
|note_BBB=FDT |hth_BBB=Team 2 wins head-to-head against team 3
|hth_CCC=BBB
|note_DDD=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_EEE=Team E

|res_col_header=QR |note_header_res=Header note
|col_WC=green1 |text_WC=Qualification to [[World Cup]] |note_res_WC=Result note
|col_PO=blue1 |text_PO=Qualification to play-offs
|col_RPO=red2 |text_RPO=Qualification to relegation play-offs |note_res_RPO=WC
|col_rel=red1 |text_rel=Relegation to lower division
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).

When notes are present, they are automatically added to the footer. The following notes are available for teams with |note_TTT= for a note for a team, when this note is a team code with a defined notes, they will share the note. Results can have notes with |note_res_RRR= and the result header can have a note with |note_header_res=. Head-to-head result tiebreakers are listed in the points column and can be inserted with |hth_TTT=, which can be shared between teams as with all-purpose notes.

Matches

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What you type {{#invoke:Sports table|main|style=WL

|show_matches=true
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A |short_AAA=AAA
|name_BBB=Team B |short_BBB=BBB
|name_CCC=Team C |short_CCC=CCC
|name_DDD=Team D |short_DDD=DDD
|name_EEE=Team E |short_EEE=EEE

|match_AAA_BBB=1–0
|match_AAA_CCC=0–1
|match_AAA_DDD=<small>16 Nov '14</small>
|match_AAA_EEE=<small>3 Sep '15</small>

|match_BBB_AAA=B–A
|match_BBB_CCC=<small>3 Sep '15</small>
|match_BBB_DDD=B–D
|match_BBB_EEE=<small>3 Sep '15</small>

|match_CCC_AAA=<small>16 Nov '14</small>
|match_CCC_BBB=C–B
|match_CCC_DDD=<small>16 Nov '14</small>
|match_CCC_EEE=C–E

|match_DDD_AAA=D–A
|match_DDD_BBB=<small>3 Sep '15</small>
|match_DDD_CCC=D–C
|match_DDD_EEE=<small>3 Sep '15</small>

|match_EEE_AAA=E–A
|match_EEE_BBB=9–5
|match_EEE_CCC=<small>16 Nov '14</small>
|match_EEE_DDD=E–D |match_EEE_DDD_note=Pitch was taken by [[Martian|Martians]], the match will be played in [[Iani Chaos]] instead.
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).

The match list can be added by displayed by defining |show_matches=yes (or y, t, true or 1 or upper case variant of those). The column headers for the match results are defined by |short_TTT= for team TTT. The results for the game TTT vs. SSS can now be input by |match_TTT_SSS=. Future games can be listed with their date (possibly between small tags) or they can be left blank. (Note that this calls Module:Sports results to build the match table.) A note can be added to a result using |match_TTT_SSS_note=, this note can be shared with team TTT note by setting |match_TTT_SSS_note=TTT when |note_TTT= is set. The width of the match columns can be customized by setting |match_col_width= to the desired width.

Example usage

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The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.

What you type {{#invoke:Sports table|main|style=WL

|showteam = {{{showteam|}}} <!-- For template use when passing forward what team shall be highlighted -->
|template_name = <!--If used as template add template name here (without template: first) -->
|update = future <!-- When tournament started update the update-parameter with date of latest update and remove start_date-->
|start_date = Unknown <!-- On form 24 April 2165. When tournament started remove start_date-->
|source = Unknown <!-- Add source for table here with single bracket [webadress info] -->

<!--Update team positions here-->
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |team6=FFF |team7=GGG |team8=HHH |team9=III |team10=JJJ |team11=KKK |team12=LLL

<!--Update team qualifications here (defined below)-->
|result1=PRO |result2=CLG |result3=KO |result4=CLPO |result5=ELPO |result8=ELG |result11=RPO |result12=REL

<!--Update team results here and then (if needed) positions above. Dont forget to update the date above (update parameter)-->
|win_AAA=0 |loss_AAA=0 |gf_AAA=0 |ga_AAA=0 |status_AAA=CQ <!-- Team A -->
|win_BBB=0 |loss_BBB=0 |gf_BBB=0 |ga_BBB=0 |status_BBB=C <!-- Team B -->
|win_CCC=0 |loss_CCC=0 |gf_CCC=0 |ga_CCC=0 |status_CCC=A <!-- Team C -->
|win_DDD=0 |loss_DDD=0 |gf_DDD=0 |ga_DDD=0 |status_DDD=T <!-- Team D -->
|win_EEE=0 |loss_EEE=0 |gf_EEE=0 |ga_EEE=0 |status_EEE= <!-- Team E -->
|win_FFF=0 |loss_FFF=0 |gf_FFF=0 |ga_FFF=0 |status_FFF= <!-- Team F -->
|win_GGG=0 |loss_GGG=0 |gf_GGG=0 |ga_GGG=0 |status_GGG= <!-- Team G -->
|win_HHH=0 |loss_HHH=0 |gf_HHH=0 |ga_HHH=0 |status_HHH= <!-- Team H -->
|win_III=0 |loss_III=0 |gf_III=0 |ga_III=0 |status_III= <!-- Team I -->
|win_JJJ=0 |loss_JJJ=0 |gf_JJJ=0 |ga_JJJ=0 |status_JJJ= <!-- Team J -->
|win_KKK=0 |loss_KKK=0 |gf_KKK=0 |ga_KKK=0 |status_KKK= <!-- Team K -->
|win_LLL=0 |loss_LLL=0 |gf_LLL=0 |ga_LLL=0 |status_LLL=R <!-- Team L -->

<!--Team definitions (wikilinks in table)-->
|name_AAA = <!-- Add wikilink for Team A here -->
|name_BBB = <!-- Add wikilink for Team B here -->
|name_CCC = <!-- Add wikilink for Team C here -->
|name_DDD = <!-- Add wikilink for Team D here -->
|name_EEE = <!-- Add wikilink for Team E here -->
|name_FFF = <!-- Add wikilink for Team F here -->
|name_GGG = <!-- Add wikilink for Team G here -->
|name_HHH = <!-- Add wikilink for Team H here -->
|name_III = <!-- Add wikilink for Team I here -->
|name_JJJ = <!-- Add wikilink for Team J here -->
|name_KKK = <!-- Add wikilink for Team K here -->
|name_LLL = <!-- Add wikilink for Team L here -->

<!--Table settings and rules-->
|show_limit = <!-- For league tables and other big tables use showlimit = 5 (standard per consensus to only show five teams on individual articles) -->
|class_rules = 1) Points; 2) Goal difference; 3) Number of goals scored; <!-- Add the classification rules here -->

<!--Qualification and relegation column definitions, use green for top tournament, then blue followed by yellow, red is elimination. Different levels of same competitions should have different shades in color like green1, green2 and so on.-->
|res_col_header = PQR <!-- All of these may not be needed, Promotion (P), Qualification (Q) and Relegation (R) -->
|col_PRO = green1 |text_PRO = Promotion to <!-- Wikilink to higher level, pipe year and association -->
|col_KO = green1 |text_KO = Advance to <!-- Wikilink to next stage for example knockout stage (KO) -->
|col_CLG = green1 |text_CLG = Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_CLPO= green2 |text_CLPO= Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELG = blue1 |text_ELG = Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELPO= blue2 |text_ELPO= Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_RPO = red2 |text_RPO = Qualification to <!-- Wikilink to relegation playoff, pipe to Relegation playoffs -->
|col_REL = red1 |text_REL = Relegation to <!-- Wikilink to lower level, pipe year and association -->
}}

What it looks like Lua feilur: bad argument #1 to 'formatNum' (NaN).


Keldufeilur: <ref> lyklaorð (tags) eru til fyri ein bólk sum eitur "lower-alpha", men onki tilsvarandi <references group="lower-alpha"/> lyklaorð varð funnið, ella manglar ein lukkandi </ref>

-- Style for football tables
local pp = {}
 
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = ''
	local sort_table_val = Args['sortable_table'] 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	local show_played = true
	local hide_played_val = Args['hide_played'] 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')            			-- Open table
	
	-- Custom header options
	local group_head_text = Args['group_header'] or '<abbr title="Bólkur">Blk</abbr>'
	
	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'pts'
	local show_points, show_perc = false
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	else
		-- Based on points
		show_points = true
	end
	-- Use points or frames instead of goals for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = 'M'
		fa_word_sing = 'Mál'
		fa_word_plur = 'Mál'
	elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
		fa_letter = 'F'
		fa_word_sing = 'Frame'
		fa_word_plur = 'Frames'
	elseif for_against_style=='game' or for_against_style=='games' then
		fa_letter = 'D'
		fa_word_sing = 'Dyst'
		fa_word_plur = 'Dystir'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'S'
		fa_word_sing = 'Stig'
		fa_word_plur = 'Stig'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = 'M'
		fa_word_sing = 'Mál'
		fa_word_plur = 'Mál'
	end
	
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local do_ratio = false
	if yesno(use_ratio_val) then do_ratio = true end
	-- Use games behind header
	local show_GB = Args['show_GB'] 	or 'no'
	local do_GB = false
	if yesno(show_GB) then do_GB = true end
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,28,pos_label)											-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)								-- Group col
	end
	tt = p_sub.colhead(tt,team_width,'Lið'..VTE_text)							-- Team col
	if show_played then
		tt = p_sub.colhead(tt,28,'<abbr title="Leiktir">Lkt</abbr>')				-- Matches played col
	end
	if full_table then
		tt = p_sub.colhead(tt,28,'<abbr title="Vann">V</abbr>')					-- Win col
		tt = p_sub.colhead(tt,28,'<abbr title="Tapti">T</abbr>')					-- Loss col
		if not hide_for_against then
			tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' fyri">'..fa_letter..'F</abbr>')		-- For col
			tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' ímóti">'..fa_letter..'Í</abbr>')	-- Against col
			if not do_ratio then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' munur">'..fa_letter..'M</abbr>')	-- Difference col
			else
				tt = p_sub.colhead(tt,36,'<abbr title="'..fa_word_sing..' ratio">'..fa_letter..'R</abbr>')	-- Ratio col
			end
		end
	end
	if show_points then
		tt = p_sub.colhead(tt,28,'<abbr title="Stig">Stg</abbr>')					-- Points col
	elseif show_perc then
		tt = p_sub.colhead(tt,36,'<abbr title="Sigursprosent">SP</abbr>')					-- Percentage col
	end
	if full_table then
		if do_GB then -- Games behind header
			tt = p_sub.colhead(tt,28,'<abbr title="Dystir aftanfyri">DA</abbr>')
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
 
	return tt
end
 
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args['winpoints'])				or 2
	local loss_points = tonumber(Args['losspoints'])			or 1
 
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local gfor = tonumber(Args['gf_'..team_code_ii]) or	tonumber(Args['pf_'..team_code_ii]) or 0
	local gaig = tonumber(Args['ga_'..team_code_ii]) or	tonumber(Args['pa_'..team_code_ii]) or 0
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil
	-- Then calculate some values
	local matches = wins + losses
	local points = win_points*wins + loss_points*losses + s_pts
	local win_perc = mm._precision_format(wins / matches, 3)
	if matches == 0 then 
		-- Escape for zero matches
		win_perc = '&mdash;' 
	elseif losses > 0 then
		-- Drop the leading zero (from the string)
		win_perc = string.sub(win_perc,2,string.len(win_perc))
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
 
 	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'pts'
	local rank_points, rank_perc = false
	local win_fw, win_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = ''
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	end
	
	-- Show games played
	local show_played = true
	local hide_played_val = Args['hide_played'] 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	-- Show for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end
	-- Comparison of for and against
	local gcomp
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local skip_sign
	if yesno(use_ratio_val) then
		-- Now it is the goal ratio/goal average
		if gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	else
		-- It's goal difference
		gcomp = gfor - gaig
		-- Formatting with signs
		if gcomp>0 then
			gcomp='+'..gcomp
		elseif gcomp < 0 then
			gcomp='&minus;'..-gcomp
		end
	end

	-- Show games behind
	local show_GB = Args['show_GB'] 	or 'no'
	local do_GB = false
	local GB_text = '&mdash;'
	if yesno(show_GB) then
		do_GB = true
		
		local GB_team_no = tonumber(Args['GB_team']) or 1
		if ii == GB_team_no then
			-- Do nothing, it's vs this team
		else
			local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]])		or 0
			local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]])	or 0
			local GB_num = (wins_GB-wins+losses-losses_GB)/2
			-- Display options
			if GB_num >0 then
				-- Indicates trailing GB_team
				GB_text = GB_num
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..-GB_num
			end
		end
	end
 
	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 			-- Won
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		-- Lost
		if not hide_for_against then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') 		-- GF
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n')		-- GA
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
		end
	end
	if rank_points then
		-- Add &minus; for negative point totals
		if points<0 then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..-points..hth_string..'\n')
		else
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n')
		end
	elseif rank_perc then
		table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
	end
	if do_GB then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
	end
 
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
 
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='Víðari til næsta umfar', C='Meistari', D='Diskualifiserað', 
		E='Eliminated', H='Vertur', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
		R='Niðurflyting', T='Qualified, but not yet to the particular phase indicated',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEHOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args['status_pos'] or ''
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
	if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
	if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp