Module:Roman
This module is rated as beta, and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected. |
This module implements the {{Roman}} template. For documentation, please see the template page.
-- This module implements {{Roman}}.
local p = {}
-- This function implements the {{overline}} template.
local function overline( s )
return mw.ustring.format( '<span style="text-decoration:overline;">%s</span>', s )
end
-- Gets the Roman numerals for a given numeral table. Returns both the string of
-- numerals and the value of the number after it is finished being processed.
local function getLetters( num, t )
local ret = {}
for _, v in ipairs( t ) do
local val, letter = unpack( v )
while num >= val do
num = num - val
table.insert( ret, letter )
end
end
return table.concat( ret ), num
end
-- The main control flow of the module.
local function _main( args )
-- Get input and exit displaying nothing if the input is bad.
local num = tonumber( args[ 1 ] )
if not num or num < 1 or num == math.huge then
return
end
num = math.floor( num )
-- Return a message for numbers too big to be expressed in Roman numerals.
if num >= 5000000 then
return args[ 2 ] or 'N/A'
end
local ret = ''
-- Find the Roman numerals for the large part of numbers 5000 and bigger.
-- The if statement is not strictly necessary, but makes the algorithm
-- more efficient for smaller numbers.
if num >= 5000 then
local bigRomans = {
{ 1000000, 'M' },
{ 900000, 'CM' }, { 500000, 'D' }, { 400000, 'CD' }, { 100000, 'C' },
{ 90000, 'XC' }, { 50000, 'L' }, { 40000, 'XL' }, { 10000, 'X' },
{ 5000, 'V' }
}
local bigLetters
bigLetters, num = getLetters( num, bigRomans )
ret = overline( bigLetters )
end
-- Find the Roman numerals for numbers 4999 or less.
local smallRomans = {
{1000, "M"},
{900, "CM"}, {500, "D"}, {400, "CD"}, {100, "C"},
{90, "XC"}, {50, "L"}, {40, "XL"}, {10, "X"},
{9, "IX"}, {5, "V"}, {4, "IV"}, {1, "I"}
}
local smallLetters = getLetters( num, smallRomans )
ret = ret .. smallLetters
return ret
end
function p.main( frame )
-- If called via #invoke, use the args passed into the invoking
-- template, or the args passed to #invoke if any exist. Otherwise
-- assume args are being passed directly in from the debug console
-- or from another Lua module.
local origArgs
if frame == mw.getCurrentFrame() then
origArgs = frame:getParent().args
for k, v in pairs( frame.args ) do
origArgs = frame.args
break
end
else
origArgs = frame
end
-- Trim whitespace and remove blank arguments.
local args = {}
for k, v in pairs( origArgs ) do
if type( v ) == 'string' then
v = mw.text.trim( v )
end
if v ~= '' then
args[k] = v
end
end
return _main( args )
end
return p